Miçanga Tycoon - Portfolio - Lucas Emmanuel
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Miçanga Tycoon

A game about following your dreams, maintaining good relationships with the local community, and selling your art on the beach.



Genre: Administration / Visual Novel
Summary: It's a game about managing a space that sells handcrafted items on the beachfront. The game is divided into two seguments - in the first segment, during the day, the player organizes their catalog of raw materials and finished objects, and determines the price value of the items that will be put on display, attracting different kinds of customers according to the items being sold; in the second segment, during the night, the player can walk around the town and visit stores to get more materials for handcrafted objects creation, or meet with the townsfolk and talk to them, being able to hear important information or unlock new items, all according to the conversation and the options chosen. The first segment is completely focused on the administration aspect, and the second is more like a Visual Novel, with the option to navigate through different locations.



Devlog

Work duties: Game Design / Writing / 2D Art

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